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E-Sport Counter-Strike

Counter Strike 1.6 5on5

First prize: 40 000 SEK (Swedish kronor) + 5 tickets for DreamHack Summer 2010

Second prize: 10 000 SEK (Swedish kronor)


1. Registration for the tournament

2. General rules

3. Teams and players

4. Selection of maps

5. Election of Side and map

6. Messaging and Communications

7. Accidental events

8. Installation and configuration

9. Other settings

10. Server Configuration

11. Conflicts and disputes

12. Other info

13. Amendment of rules

1. Registration for the tournament

Info on how to register is coming soon! Do you have any questions, there are various ways to contact us.

1. contact InFeat / kappez on IRC # Endzone @ qnet.

2. Add us on msn endzone_2009@live.com.

3. email us at endzone_2009@live.com.

Best regards Endzone Crew

2. General rules

Earnings: The first team that wins 16 rounds, or the team that wins the first four rounds of overtime.

Round Time: 1 minutes 45 seconds

Freeze Time: 12 seconds

C4 Timer: 35 seconds

Overtime (MR3): At 15-15 tied at the end of the match, you will have to play overtime, overtime will be played on the MR3, ie. each team need to play 3 rounds, first to 4 rounds wins. Each player will then receive up to 10,000SEK each. The teams will remain on the side they played on under the last half of the games (Terrorist or Counter-Terrorist)

3. Teams and players

* It is not allowed to start a match with fewer than five players on the team.

* Note that you may not change teams or play in more than 1 team in the tournament

* Every team designates a team captain who will take discussions and confirming results with the tournament manager.

4. Selection of maps

* De_dust2

* De_inferno

* De_train

* De_nuke

* De_tuscan

5. Election of the side and map

* A Simple match (best of 1 map) with a knife round before the start of the match will determine which team starts on which side, the winning team choose. At half time, the teams will change sides.

* Half-time will be no more than two minutes, both teams must be ready. (exception about longer breaks has to be taken by the tournament manager)

* Would the following three MR3 (overtime rounds) still end at a draw the tournament manager appoints a map that is played on MR5 with 4,500 in start money.

6. Messaging and Communications

* The teams may not use the global in-game chat in an abusive, obscene, vulgar or otherwise disruptive manner during a match. This includes pre-match, breaks, etc. In serious attacks or violations, the team will immediately be disqualified.

* Ventrilo and TeamSpeak are permitted.

7. Accidental events

* Server Crash - When the server crashes / freezes / etc and causing the match server to stops responding.

* If the 4th round has not been completed the match restarts.

* If the 4th round is played, the match starts again with the score that was before the accident, but the START Money is 6000.

* Client Crash - A player's computer crashes / freezes / etc causing the participant to be unable to continue playing. The game can be paused at the beginning of the next round.

* A pause of two minutes will be allocated to allow the person to reconnect. Once the player has come in again, the match will be un paused by a team captain. Abuse of this "pause" functionality will result in disciplinary action at the judgment of the tournament manager. A 10 minute total break time is allowed for each team.

8. Installation and configuration

No non-standard game settings or the third party applications that affect the game may be used. Teams caught using anything else will get a punishment or a warning at the tournament manager decision.

Players are required to use the following settings:

gl_polyoffset, 0.1

gl_max_size, 512

gl_overbright, 0

gl_palette_tex, 1

gl_keeptjunctions, 1

gl_picmip, 0

gl_playermip, 0

gl_round_down, 3

gl_wateramp, 0.3

gl_ztrick, 0

gl_alphamin, 0.25

gl_affinemodels, 0

gl_clear, 0

gl_cull, 1

gl_zmax, 4096

r_dynamic, 1

cl_bob, 0.01

cl_bobcycle, 0.8

cl_bobup, 0.5

fakelag, 0

fakeloss 0

fastsprites, 0

ambient_fade, 100

ambient_level, 0.3

cl_fixtimerate, 7.5

cl_gaitestimation, 1.0

cl_solid_players, 1.0

d_spriteskip, 0

default_fov, 90

ex_extrapmax, 1.2

lambert, 1.5

lightgamma, 2.5

max_smokepuffs, 120

r_decals, 4096

r_drawviewmodel, 1

r_glowshellfreq, 2.2

r_drawentities, 1

9. Other settings

Players can adjust the brightness, contrast and size up to and including the highest seting

Brightness - 100%

Digital Vibrance - Lowest Medium

Gamma - 1.2

The resolution must be set to 32 bit.

10. Server Configuration

These settings will be present at all matches:

mp_autocrosshair 0

mp_autokick 0

mp_autoteambalance 0

mp_buytime 0:25

mp_c4timer 35

mp_chasecam 1

mp_consistency 1

mp_fadetoblack 0

mp_falldamage 0

mp_flashlight 1

mp_forcecamera 2

mp_forcechasecam 2

mp_fraglimit 0

mp_freezetime 12

mp_friendly_grenade_damage 1

mp_friendlyfire 1

mp_limitteams 0

mp_logdetail 3

mp_logfile 1

mp_logmessages 1

mp_maxrounds 15

mp_playerid 0

mp_roundtime 1.75

mp_startmoney 800

mp_tkpunish 0

mp_winlimit 0

sv_airaccelerate 10

sv_airmove

sv_bounce 1

sv_cheats 0

sv_clienttrace 1

sv_clipmode 0

sv_friction 4000

sv_gravity 800

sv_maxrate 25,000

sv_maxspeed 320

sv_maxupdaterate 101

sv_stepsize 18

sv_stopspeed 75,000

sv_voicequality 5

sv_voicecodec voice_speex pause variable 1

decalfrequency 60

edgefriction 2

host_framerate 0

log on

11. Conflicts and disputes

* Do not try to intentionally using or attempting to find ways around the rules, or indicate that it is not listed as you thought you could use it.

* A tournament manager will use its judgment to determine the outcome of any utilized disputes or bad behavior.

* All disputes must be held between the tournament manager and leader of each team (or trustee).

* The conflicts are not allowed to discuss outside of those people involved until the conflict is over.

* The violation of any of these rules (which is written here), there will be a punishment that the tournament manager determines, which may include suspension and loss of the match or a reduction on the score.

* All match disputes must be submitted by a team manager (or trustee) to the tournament manager within a 10 min period after the match.

12. Other info

* In-Eye Records is a requirement even though HLTV is on the server and recordar.

* WO, you can ask if your rival has not responded or come into the server after 15 minutes after the start of the match.

* You may request 3 smokeprints (10 minutes to upload) and 2 Recce. A tournament manager determines the appropriate punishment.

* Duck Jumping is allowed without a script.

* The games can be changed to a later time if the tournament manager approves.

13. Amendment of rules

* The administrators reserves the right to change the rules if necessary. This includes changes due to software updates or releases, the administrator decisions and all other changes deemed necessary for the tournament.

* The teams are responsible to check the rules regularly before each match so that they are up to date on any rule changes. The teams need to understand that the rules are guidelines to ensure fair gaming.